The Battle for Wesnoth (0)

The Battle for Wesnoth

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Door Wesnoth, Inc

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The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme. Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host whom none can stand against! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

50+ skirmish/multiplayer maps.
90+ minutes of original composed music.
200+ unit types in six major factions, all with distinctive abilities, weapons and spells.
200+ scenarios in 16 major campaigns — more than 100 hours of gameplay!
(downloadable add-ons are under development) 400+ add-ons (campaigns, maps) are waiting for you!



9-2-2020 | Versie : 1.14.11 | Omvang : 435,5 MB
Version 1.14.11:
* Language and i18n
* Updated translations: Czech, German.
* Miscellaneous and bug fixes
* Silenced spurious warning about conflicting l10n-track files (issue #4716).

15-12-2019 | Versie : 1.14.9 | Omvang : 433,4 MB
Version 1.14.9:
* AI:
* Fixed a rare crash in attack prediction (issue #4068)
* Experimental AI: fixed guardians being used for village actions
* Campaigns
* A Tale of Two Brothers:
* S3: modify castle illumination tip on easy mode
* Dead Water:
* S3: modify starting dialogue
* Descent into Darkness:
* Update campaign description
* Update maps for S1 and S6
* S4: reduce difficulty on easy and normal modes
* S11: reduce difficulty just after Malin turns into lich
* Eastern Invasion:
* S9: add dialogue on victory
* Heir to the Throne:
* Remove 'Princess' as a direct address
* S15, S23: Add explicit hints on EASY. (PR #4329)
* S15: Improve one branch of the victory dialog. (PR #4334)
* Legend of Wesmere:
* S23: Landar's normal death dialogue now (properly) not used
* Northern Rebirth:
* Remove 'Princess' as a direct address
* Sceptre of Fire:
* S5: tell player that gryphon riders can now be recruited
* S9: objectives changed to be more accurate upon moving to the volcano
* Secrets of the Ancients:
* Fixed number of scenarios in campaign listing
* Son of the Black Eye:
* S10: add dialogue on victory
* The Rise of Wesnoth:
* Tweaked dialogue in various scenarios
* Fixed number of scenarios in campaign listing
* S17a: prevent time over defeat if player chooses to defeat remaining saurians
* The South Guard:
* Update campaign description
* Highlight narrator and gameplay explanations with colors
* S1: create Sir Gerrick if player skips scenario with debug
* S4: revise end of scenario dialogue
* S5: add narrator warning when siding with bandits and reduce difficulty
* S6b: create Urza Afalas if player skips S5 with debug
* S6b: kill elves on side 1 if player got to this scenario with debug
* S8b: fixed bug with shifted ToD schedules near campfires
* Under the Burning Suns:
* Various bugfixes (objectives, allied vision, unit spawns, event firing)
* Updated various maps
* Add additional animations to cutscenes and events
* S2: add dehydration explanation to objectives
* Graphics
* Own portraits for higher level bats
* New Water Serpent and Cuttlefish portrait
* New Wolf, Great Wolf and Direwolf portraits
* Additional wolf/dog portrait for custom units
* Separate Mudcrawler portrait
* New Walking Corpse portrait for mounted variation
* Language and i18n
* Updated translations: British English, Chinese (Traditional), Czech, Dutch,
French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish,
Turkish, Ukrainian
* Changed the :help command's output to split over multiple lines
* Added translatable explanations of :droid, :help and :idle's arguments
* Multiplayer
* A New Land:
* Help menu can be accessed in any turn and doesn't pause the game
* Bottleneck in the spider's caves removed
* Swapped positions of Gryphon and Drake
* Guards can't be tricked off position, leaders won't destroy buildings
* Guards and Spiders are loyal – AI income has been adjusted accordingly
* AI income increases gradually in lategame (very slowly)
* 5P Wildlands:
* fix default village_gold being too hight, disadvantaging player 5
* Packaging
* added HighContrast icon
* WML engine
* Fixed [music] ms_after= affecting the previous track instead of the intended one
* Miscellaneous and bug fixes
* Update various references of mermen to merfolk or mer
* Adjust several maps to use different castle graphics
* OpenMP support has been removed
* Clarify descriptions of income and upkeep in the help and in tooltips. (PR #4337)

5-5-2019 | Versie : 1.14.8 | Omvang : 432,6 MB
Version 1.14.8:
* Fixes issue with older versions of macOS

Version 1.14.7:
* Campaigns
* A Tale of Two Brothers:
* S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly
* S4: Added dialogue between Baran and Tairach when they engage in combat
* Dead Water:
* S3: Added event to make Storm Trident more obvious
* Descent into Darkness:
* Complete revision of all dialogue and story text
* Revised and rebalanced gameplay in all scenarios
* S3 and S11: New scenarios completely rewritten from scratch
* Eastern Invasion:
* S1: Removed early finish bonus for fleeing
* S2: Modified Dacyn's dialogue upon undead arrival
* S7a: Require Dacyn to cross the river
* S9: add snow to map
* S10: show objectives after defeating enemy leaders
* S11: show objectives after finding gold and releasing prisoners
* Legend of Wesmere:
* Disabled side shuffling in MP (checking the box does nothing)
* Fixed missing persistent data at the end of chapter 3
* Rebalanced gold values in all scenarios
* S3: remove shroud from enemy sides upon Kalenz's arrival
* S4: (MP only) free Cleodil at scenario start
* Northern Rebirth:
* Eryssa now must survive if she joins the player
* Father Morvin and Sister Thera will now respawn at Tallin's location if they die to prevent illogical gameplay
* Gold in S10-13 is adjusted if Krash is dead
* S1: Spawn 2 Troll Whelps instead of 4 and a normal Troll
* S4: Have Hamel describe Ghouls if Camerin is dead
* S5: Add gates to map instead of images and overlays
* S8: add text and updated objectives when rescuing Eryssa
* S12a: Update objectives to make it clear that gold is not received if Sisal dies
* The Rise of Wesnoth:
* Fixed various typos
* S17c: Modified Burin's description of trolls
* The South Guard:
* Fixed various typos
* Tutorial:
* Remove swamp from map for part 2
* Warn player about water when stepping on any shallow water hex
* Change quintain to level 0
* Allow Konrad and Li'sar to level up and add corresponding dialogue for part 2
* Under the Burning Suns:
* Added embellishments to various maps
* Language and i18n
* Updated translations: British English, Chinese (Traditional), Dutch,
French, Italian, Japanese, Lithuanian, Spanish.
* Multiplayer
* Dark Forecast: AI units are "discovered" (added to the help if not already known)
* Dark Forecast: fixed bug where additional boss spawns would not occur after the initial wave
* Multiplayer server
* Forum user handler ban durations are now reported back to banned players.
* Units
* Updated descriptions for Goblin Knight and Wolf Rider
* Add new descriptions for Quenoth faction
* User interface
* Add jamming to the vision tooltip in the sidebar. (PR #3327)
* Fix undoing a recall not un-drawing parts of the sprite that go beyond the unit's hex (issue #3325)
* Fix crash when the recruit filter matched nothing. (PR #3969)
* "Show Enemy Moves" now highlights enemy units that can reach the highlighted hex. (PR #3961)
* The time of day graphics for midday and midnight have been updated to match the rest of the
summer/winter time of day schedules. (issue #2677)
* Miscellaneous and bug fixes
* Fix auxiliary attack end event handlers defined by FORCE_CHANCE_TO_HIT breaking if one or more of the
affected units are removed by another attack end event handler (issue #3982).
* The statistics dialog no longer forgets to reset stats when using "Reset Replay" ("Stop") in replay
mode or "Back to turn" in networked MP games (issue #2852).
For full changelog please visit:


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